<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Indigo Nights dev blog</title><description>The tools we build and the decisions we make for Indigo Nights.</description><link>https://indigo-nights.com/</link><language>en-us</language><item><title>Zapping into nodes</title><link>https://indigo-nights.com/blog/zapping-into-nodes/</link><guid isPermaLink="true">https://indigo-nights.com/blog/zapping-into-nodes/</guid><description>The 3D hacking mode is playable up to the fight. Hex jumps off a tower, flies a link, lands on the next roof and teleports in, and then a panel says battles are coming soon.</description><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate></item><item><title>Dropping the code name</title><link>https://indigo-nights.com/blog/dropping-the-code-name/</link><guid isPermaLink="true">https://indigo-nights.com/blog/dropping-the-code-name/</guid><description>Shadow Jog was always a code name. Since Saturday the game is called Indigo Nights, the title screen says so, and the new site builds locally as a skeleton.</description><pubDate>Mon, 02 Nov 2026 00:00:00 GMT</pubDate></item><item><title>Borrowing from RPG Maker</title><link>https://indigo-nights.com/blog/borrowing-from-rpg-maker/</link><guid isPermaLink="true">https://indigo-nights.com/blog/borrowing-from-rpg-maker/</guid><description>Three editors are in the hub today, a fourth is on its own branch, and four more are planned. Claude builds them, I sketch and give notes, and the layout of several borrows from RPG Maker.</description><pubDate>Fri, 30 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The 24 px grid</title><link>https://indigo-nights.com/blog/the-24-px-grid/</link><guid isPermaLink="true">https://indigo-nights.com/blog/the-24-px-grid/</guid><description>The game had a 16 px grid under 24 px art for about a week. Today the move to a single 24 px grid merged.</description><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Art tools</title><link>https://indigo-nights.com/blog/art-tools/</link><guid isPermaLink="true">https://indigo-nights.com/blog/art-tools/</guid><description>Day one had no art files. Twenty-six days later the game has used PixelLab, Sprite Fusion, Retro Diffusion and three tile packs, and 0.2.0 went out this morning.</description><pubDate>Fri, 23 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Rules so far</title><link>https://indigo-nights.com/blog/rules-so-far/</link><guid isPermaLink="true">https://indigo-nights.com/blog/rules-so-far/</guid><description>Several of the rules Claude reads at the start of a session came after something went wrong. The newest one is about GitHub minutes, and 1,811 of this month&apos;s 2,000 are already gone.</description><pubDate>Tue, 20 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Command Center on the web</title><link>https://indigo-nights.com/blog/command-center-on-the-web/</link><guid isPermaLink="true">https://indigo-nights.com/blog/command-center-on-the-web/</guid><description>A web page now shows what is running and takes my answers to design decisions.</description><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Trimming the loop</title><link>https://indigo-nights.com/blog/trimming-the-loop/</link><guid isPermaLink="true">https://indigo-nights.com/blog/trimming-the-loop/</guid><description>Fresh agents grade the work against criteria written first. Today I cut that loop from three verifiers to two, after one package ran three rounds and still failed.</description><pubDate>Thu, 08 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Chasing 8.5</title><link>https://indigo-nights.com/blog/chasing-8-5/</link><guid isPermaLink="true">https://indigo-nights.com/blog/chasing-8-5/</guid><description>Two days of agent reviews took the average score from 6.36 to a best of 7.98. It still hasn&apos;t reached the 8.5 I asked for.</description><pubDate>Tue, 29 Sep 2026 00:00:00 GMT</pubDate></item></channel></rss>